fixme:d3d:state_fog Implement software vertex fog for pixel shader < 3.0
fixme:d3d:state_pscale >>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @state.c / 1358
wine:Unhandled page fault on write access to 0x00000000 at address 0x7c050128(thread 0014), starting debugger...
Unhandled exception: page fault write access to 0x00000000 in 32-bit code (0x7c050128)