Hi,
habe heute doom3 gekauft und mit dem Loki Installer
installiert .
Das hat soweit alles geklappt,bis ich nach dem CDkey gefragt wurde....
Nach Eingabe meines keys kam die Meldung "invalid cd-key"
Ich habe Prof.Dr. Google dazu befragt und festgestellt ,das ich wohl nicht
der Einzige mit diesem Problem bin...
Aber 'ne Lösung hab'ich nicht gefunden... :?:
Edit : Das Problem hat wohl doch nichts mit dem CD-key zu tun...
Hier mal die Ausgabe :
Jemand 'ne Idee ?
Viele Grüsse
Der Beginner
[EDIT VOM MOD!]
Bitte Fehlerlogs sinnvollkürzen! Niemand scrollt gerne duch 100x die gleiche Meldung! Und codetags sind auch kein Luxus!
habe heute doom3 gekauft und mit dem Loki Installer
Code:
doom3-linux-1.3.1302.x86.run
Das hat soweit alles geklappt,bis ich nach dem CDkey gefragt wurde....
Nach Eingabe meines keys kam die Meldung "invalid cd-key"
Ich habe Prof.Dr. Google dazu befragt und festgestellt ,das ich wohl nicht
der Einzige mit diesem Problem bin...
Aber 'ne Lösung hab'ich nicht gefunden... :?:
Edit : Das Problem hat wohl doch nichts mit dem CD-key zu tun...
Hier mal die Ausgabe :
Code:
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 6600 LE/PCI/SSE2/3DNOW!
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.0.10
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 15052 frames ( 60208 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: /home/hueby/doom3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/hueby/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: May 10 2005
Initializing event system
...472 event definitions
Initializing class hierarchy
...142 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2010.43 MHz
Compiled 'weapon_machinegun::Lower': 1658.1 ms
---------- Compile stats ----------
Memory usage:
Strings: 79, 12592 bytes
Statements: 67866, 1357320 bytes
Functions: 2108, 250452 bytes
Variables: 147244 bytes
Mem used: 2478772 bytes
Static data: 2277552 bytes
Allocated: 3284208 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 10302
1008 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.6
256 MB Video Memory
Async thread started
snd_pcm_writei short write: 3760 out of 4096
snd_pcm_writei short write: 3760 out of 4096
snd_pcm_writei short write: 3760 out of 4096
snd_pcm_writei short write: 3760 out of 4096
snd_pcm_writei short write: 1880 out of 2048
snd_pcm_writei short write: 940 out of 1024
snd_pcm_writei short write: 940 out of 1024
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 940 out of 1024
snd_pcm_writei short write: 940 out of 1024
snd_pcm_writei short write: 940 out of 1024
snd_pcm_writei short write: 940 out of 1024
snd_pcm_writei short write: 940 out of 1024
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
[...log gekürzt...]
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
snd_pcm_writei failed: Resource temporarily unavailable
snd_pcm_writei short write: 940 out of 1024
snd_pcm_writei short write: 940 out of 1024
snd_pcm_writei short write: 940 out of 1024
snd_pcm_writei short write: 940 out of 1024
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
Jemand 'ne Idee ?
Viele Grüsse
Der Beginner
[EDIT VOM MOD!]
Bitte Fehlerlogs sinnvollkürzen! Niemand scrollt gerne duch 100x die gleiche Meldung! Und codetags sind auch kein Luxus!