Hallo,
mein problem:
habe quake 3 schön als root installiert und nachdem ich das problem mit den cfg dateien gelöst hatte (einfach die default.cfg datei ins userverzeichnis/.q3a kopiert) bekam ich beim start diese lange meldung:
in anderen foren hieß es, dass es ein soundproblem ist, aber lösungen gabs da auch keine...
...aber für euch bestimmt ein klacks ;-)
mein problem:
habe quake 3 schön als root installiert und nachdem ich das problem mit den cfg dateien gelöst hatte (einfach die default.cfg datei ins userverzeichnis/.q3a kopiert) bekam ich beim start diese lange meldung:
Code:
localhost:~ # quake3
Q3 1.11 linux-i386 Nov 24 1999
----- FS_Startup -----
Current search path:
/root/.q3a/baseq3
quake3/baseq3
----------------------
Running in restricted demo mode.
----- FS_Startup -----
Current search path:
/root/.q3a/demoq3
quake3/demoq3
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost
IP: 127.0.0.1
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9600 Generic
GL_VERSION: 2.0.5879 (8.26.18)
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex
_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_p
rogram_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query G
L_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_
language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_
ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_te
xture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_tex
ture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_b
uffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB
_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_
ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_text
ure_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_a
rray_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_te
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
Initializing Shaders
^3WARNING: no shader files found
trying projectionShadow.TGA...
^3Couldn't find image for shader projectionShadow
trying flareShader.TGA...
^3Couldn't find image for shader flareShader
trying sun.TGA...
^3Couldn't find image for shader sun
----- finished R_Init -----
trying gfx/2d/bigchars.TGA...
^3Couldn't find image for shader gfx/2d/bigchars
trying white.TGA...
^3Couldn't find image for shader white
trying console.TGA...
^3Couldn't find image for shader console
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x49fcf000 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading vm file vm/ui.qvm.
Failed.
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Error: VM_Create on UI failed
localhost:~ #
in anderen foren hieß es, dass es ein soundproblem ist, aber lösungen gabs da auch keine...
...aber für euch bestimmt ein klacks ;-)