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ut 2004 grafikfehler

Hi
Wenn ich mein UT starte hab ich schon im Menü grafikfehler. Ein paar Texturen fehlen, wieder andere werden nur schwarz-weiss gestreift angezeigt und die Lichteffekte funktionieren auch nicht richtig. Ich hab eine GForce 6200 und den neuesten NVidia treiber. UT hab ich auch schon 2 mal neuinstalliert und geupdatet, aber ohne Erfolg.
Hatte jemand schon ein solches Problem und kann mir weiterhelfen?
 

lOtz1009

Moderator
Teammitglied
ich hatte vor Monaten bei UT2004 das Phänomen, dass alle Farben ganz blass, wie ausgewaschen waren. Habe dann alle Desktopeffekte deaktiviert und danach ging es wieder ganz normal.
 

lOtz1009

Moderator
Teammitglied
welche Treiberversion ist das genau? Hast du mit nvidia-settings irgendwelche Antialiasing- oder Sync-Einstellungen vorgenommen?
 

lOtz1009

Moderator
Teammitglied
hmmm.
1. ut2004 aus der Konsole heraus starten und schauen ob Fehlermeldungen angezeigt werden
2.
Code:
glxinfo | grep  direct
3D aktiviert?
3. evtl. wird GraKa zu warm (Lüfter verstaubt)
4. mal den Rechner aufgehabt? bei mir hat sich die GraKa mal im AGP-Slot gelockert und da hatte ich ich Ähnliches (allerdings bei C&C 3)[/code]
 
1. WARNING: ALC_EXT_capture is subject to change!
2. direct rendering: Yes
3. Mein GraKa is 45°C warm
4.Nein noch nicht werds aber gleich mal Testen. Aber andere Spiele funktionieren ja edit: Ne die sitzt fest
 

lOtz1009

Moderator
Teammitglied
/home/xxxxxxxxxxxx/.ut2004/System/UT2004.ini

Der Ordner selbst wird aber angezeigt? Ansonsten mal versteckte Dateien anzeigen aktivieren. Die Datei sollte auf jeden Fall da sein.
 
Sry! stand grad völlig aufm Schlauch :D



UT2004.ini
Code:
[URL]
Protocol=ut2004
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.ut2
LocalMap=NvidiaLogo.ut2
NetBrowseMap=Entry.ut2
Host=
Portal=
MapExt=ut2
EXEName=UT2004.exe
SaveExt=usa
Port=7777
Class=Engine.Pawn
Character=Gorge

[FirstRun]
FirstRun=3369

[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=XInterface.ExtendedConsole
GUIController=GUI2K4.UT2K4GUIController
StreamPlayer=Engine.StreamInteraction
Language=det
Product=UT2004
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=XGame.XDeathmatch
DefaultServerGame=XGame.XDeathmatch
;ViewportManager=WinDrv.WindowsClient
ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DetectedVideoMemory=0
ServerReadsStdin=False

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=DevNet
Suppress=DevKarma
Suppress=RecordCache
Suppress=MapVoteDebug
Suppress=Init
suppress=MapVote
Suppress=VoiceChat
Suppress=ChatManager
Suppress=Timer

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
VoIPAllowVAD=False
ServerActors=IpDrv.MasterServerUplink
ServerActors=UWeb.WebServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=UnrealGame
ServerPackages=XEffects
ServerPackages=XPickups
ServerPackages=XGame
ServerPackages=XWeapons
ServerPackages=XInterface
ServerPackages=Vehicles
ServerPackages=TeamSymbols_UT2003
ServerPackages=TeamSymbols_UT2004
ServerPackages=BonusPack
ServerPackages=SkaarjPack_rc
ServerPackages=SkaarjPack
ServerPackages=UTClassic
ServerPackages=UT2k4Assault
ServerPackages=Onslaught
ServerPackages=GUI2K4
ServerPackages=UT2k4AssaultFull
ServerPackages=OnslaughtFull
ServerPackages=xVoting
UseStaticMeshBatching=True
ColorHighDetailMeshes=False
ColorSlowCollisionMeshes=False
ColorNoCollisionMeshes=False
ColorWorldTextures=False
ColorPlayerAndWeaponTextures=False
ColorInterfaceTextures=False
MainMenuClass=GUI2K4.UT2K4MainMenu
ConnectingMenuClass=GUI2K4.UT2K4ServerLoading
DisconnectMenuClass=GUI2K4.UT2K4DisconnectOptionPage
LoadingClass=GUI2K4.UT2K4SP_LadderLoading
SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main

[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
AnimMeshDynamicLOD=0.0
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
ScaleHUDX=0.0
MouseXMultiplier=1.000
MouseYMultiplier=1.000
UseSpeechRecognition=True
WeatherEffects=True
DrawDistanceLOD=1.0

[SDLDrv.SDLClient]
MenuViewportX=640
MenuViewportY=480
UseJoystick=False
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
ScreenFlashes=True
AnimMeshDynamicLOD=0.000000
TextureMaxLOD=0
TextureMinLOD=0
IgnoreUngrabbedMouse=False
AllowUnicodeKeys=False
AllowCommandQKeys=True
MacFakeMouseButtons=True
MacKeepAllScreensOn=False
TextToSpeechFile=
MacNativeTextToSpeech=True
ScaleJBY=0.000000
ScaleJBX=0.000000
ScaleHUDX=0.000000
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=1280
FullscreenViewportY=1024
Brightness=0.420000
Contrast=0.700000
Gamma=0.700000
StartupFullscreen=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False
WeatherEffects=True
DrawDistanceLOD=1.000000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=True
CompatibilityMode=False
MaxEAXVersion=255
UsePrecache=True
ReverseStereo=False
Channels=32
MusicVolume=0.10000
AmbientVolume=0.500000
SoundVolume=0.30000
VoiceVolume=4.000000
VolumeScaleRec=0.100000
DopplerFactor=1.0
Rolloff=0.5
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False
UseVoIP=True
UseVAD=False
UseSpatializedVoice=False
SpatializedVoiceRadius=100000
EnhancedDenoiser=False
LocalZOffset=0.0

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=20.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

[IpServer.UdpServerQuery]
GameName=ut2

[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=True
ServerBehindNAT=False
DoLANBroadcast=False

[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777
MasterServerList=(Address="ut2004master1.epicgames.com",Port=28902)
MasterServerList=(Address="ut2004master2.epicgames.com",Port=28902)

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30

[Engine.GameReplicationInfo]
ServerName=UT2004 Server
ShortName=UT2 Server
ServerRegion=0
AdminName=
AdminEmail=
MessageOfTheDay=

[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
AvoidHitches=False
OverrideDesktopRefreshRate=False
ReportUnusedTextures=False

[D3D9Drv.D3D9RenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.0
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False
OverrideDesktopRefreshRate=False

[OpenGLDrv.OpenGLRenderDevice]
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=True
UseVBO=False
AppleVA=1
MultisampleBuffers=0
MultisampleSamples=0
MultisampleHint=2
ForceCompression=False
TerrainLOD=0
SkyboxHack=False
LowQualityTerrain=False
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
UseCompressedLightmaps=True
UseStencil=False
UseVSync=False
UseVSync=False
LevelOfAnisotropy=1.000000
DetailTexMipBias=0.000000
DefaultTexMipBias=-0.5
DesiredRefreshRate=0
Use16bitTextures=False
Use16bit=False

[PixoDrv.PixoRenderDevice]
FogEnabled=True
Zoom2X=True
SimpleMaterials=True
LimitTextureSize=True
LowQualityTerrain=True
TerrainLOD=10
SkyboxHack=True
FilterQuality3D=1
FilterQualityHUD=1
HighDetailActors=False
SuperHighDetailActors=False
ReduceMouseLag=False
DesiredRefreshRate=0
DetailTexMipBias=0.000000
Use16bitTextures=False
Use16bit=True
UseStencil=False
UseCompressedLightmaps=False
DetailTextures=False
UsePrecaching=True

[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=1.000000
GridSize=(X=4.000000,Y=4.000000,Z=4.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
ShowIntWarnings=False
UseSizingBox=True
RenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=ute
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=0
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=UnrealGame
EditPackages=XGame_rc
EditPackages=XEffects
EditPackages=XWeapons_rc
EditPackages=XPickups_rc
EditPackages=XPickups
EditPackages=XGame
EditPackages=XWeapons
EditPackages=XInterface
EditPackages=XAdmin
EditPackages=XWebAdmin
EditPackages=Vehicles
EditPackages=BonusPack
EditPackages=SkaarjPack_rc
EditPackages=SkaarjPack
EditPackages=UTClassic
EditPackages=UT2k4Assault
EditPackages=Onslaught
EditPackages=GUI2K4
EditPackages=UT2k4AssaultFull
EditPackages=OnslaughtFull
EditPackages=xVoting
EditPackages=StreamlineFX
EditPackages=UTV2004c
EditPackages=UTV2004s
CutdownPackages=Core
CutdownPackages=Editor
CutdownPackages=Engine
CutdownPackages=Fire
CutdownPackages=GamePlay
CutdownPackages=GUI2K4
CutdownPackages=IpDrv
CutdownPackages=UT2K4Assault
CutdownPackages=Onslaught
CutdownPackages=UnrealEd
CutdownPackages=UnrealGame
CutdownPackages=UTClassic
CutdownPackages=UWeb
CutdownPackages=Vehicles
CutdownPackages=XAdmin
CutdownPackages=XEffects
CutdownPackages=XGame
CutdownPackages=XGame_rc
CutdownPackages=XInterface
CutdownPackages=XPickups
CutdownPackages=XPickups_rc
CutdownPackages=XWeapons
CutdownPackages=XWeapons_rc
CutdownPackages=XWebAdmin
CutdownPackages=XVoting


UT2004.log:
Code:
Log: Log file open, Mon Feb 18 19:17:29 2008
Init: Name subsystem initialized
Init: Version: 3369 (128.29)
Init: Compiled: Dec 16 2005 13:23:47
Init: Command line: 
Init: (This is Linux patch version 3369.2)
Init: Character set: Unicode
Init: Base directory: /usr/share/games/ut2004/System/
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 4.055558...
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: Browse: NvidiaLogo.ut2?Name=BlindeQ?Class=Engine.Pawn?Character=Gorge?team=255?Sex=M?Voice=XGame.JuggMaleVoice
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33847->33844; refs: 350100
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 5.121729...
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player BlindeQ id=943eb1081179604a504bd6e71fda6e95
Log: TTS: No output filename specified.
Log: Enter SetRes: 1280x1024 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR     : NVIDIA Corporation
Log: GL_RENDERER   : GeForce 6200 TurboCache(TM)/PCI/SSE2
Log: GL_VERSION    : 2.1.2 NVIDIA 169.09
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_NV_texture_env_combine4
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_NV_vertex_array_range
Log: OpenGL: Device supports: GL_NV_vertex_array_range2
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: Device supports: GL_ARB_fragment_program
Log: OpenGL: Device supports: GL_ARB_vertex_program
Log: OpenGL: Device supports: GL_EXT_framebuffer_object
Log: OpenGL: Device supports: GL_ARB_texture_non_power_of_two
Log: OpenGL: C32 RGB888 Z24 S0
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: Forcibly disabled pixel shaders.
Log: OpenGL: Forcibly disabled render-to-texture.
Log: OpenGL: allocated 32 MByte of AGP memory
Log: Startup time: 5.083535 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.167 seconds
Log: Finished precaching textures in 0.041 seconds
Debug: UT2k4MainMenu.Opened()   Sender:Package.UT2k4MainMenu
Log: URL: Adding default option Name=BlindeQ
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Gorge
Log: URL: Adding default option team=255
Log: URL: Adding default option Voice=XGame.JuggMaleVoice
Log: Browse: Index.ut2?disconnect?Name=BlindeQ?Class=Engine.Pawn?Character=Gorge?team=255?Voice=XGame.JuggMaleVoice
Log: Gescheitert; zur Eingabe
ScriptLog: UT2k4MainMenu NotifyLevelChange  PendingConnection:Falsch
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport
ScriptLog: New Player BlindeQ id=943eb1081179604a504bd6e71fda6e95
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Exit: Game engine shut down
Exit: SDL client shut down
Log: (Karma): Level Karma Terminated.
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Log: Garbage: objects: 35360->0; refs: 350100
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 41 MByte 343 KByte 902 Bytes from HD took 0.241198 seconds (0.241198 reading, 0.000000 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Mon Feb 18 19:17:52 2008
 
Ich nehm mal an des Problem liegt hier oder ?
Code:
Log: OpenGL: Failed to get a multisample GL context
Log: OpenGL: Forcibly disabled pixel shaders.
Log: OpenGL: Forcibly disabled render-to-texture.
 

lOtz1009

Moderator
Teammitglied
schneid mal aus der UT2004.ini alles ab [Editor.EditorEngine] weg hier im Forum (bitte nicht in der Datei ;)) der Kram ist unnötig und frisst nur Platz.

ich bezweifle fast, dass es was bringt, aber füge mal in der Sektion [OpenGLDrv.OpenGLRenderDevice]
Code:
UseRenderTargets=True

und dann schauen wir ob die Fehlermeldung noch kommt.
 
Ich habe das selbe Problem mit einer GeForce NX7600GT (Temperatur, Installation, Einstellung... alles richtig).

Habe leider auch noch keine Lösung gefunden, aber die Idee mit dem WM ist vielleicht keine schlechte Idee. Ich werde später mal FVWM2 versuchen.

Wenn ich etwas Brauchbares finde, lasse ich es euch wissen.
 
Oben